Thursday, August 14, 2008

the problem with interactive storytelling

A little statement that is prompted by this brainy gamer blog post and is in no way an attack. I'm Just pointing out exactly where the real problem is.

For films to tell a story they require an audience prepared to shut the fuck up and sit in a dark room for an hour or two.

For games to tell a story they require an audience comprised of rational humans to interpret and react with skill to an ongoing situation of unknown length.

Do you perhaps see where the weak link in interactive storytelling lies?

:)